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家园2修改器 家园卫士修改器

发布时间:9736-11-25 17:32:47来源:网络转载

本篇文章给大家谈谈家园2修改器,以及家园卫士修改器对应的知识点,文章可能有点长,但是希望大家可以阅读完,增长自己的知识,*重要的是希望对各位有所帮助,可以解决了您的问题,不要忘了收藏本站喔。

一、家园重制版六项属*修改器怎么用

一:将家园2文件夹修改为G:\Homeworld2(G盘是我的家园2安装盘,大家自己的家园2安到哪盘就改哪盘!)

二:将六项属*修改器放到G:\Homeworld2\Bin\Release文件夹中,这个是**主要的,否则你使用不了修改器!

三:打开修改器,注意:因为这个修改器是集成版本,所以要在Please Select a Trainer下拉菜单中选择HOMEWORLD 2,然后点run game,这时游戏会自动启动!

四:修改器中的修改功能及修改键

M:无限资源,无限人口

B:立刻制造

R:立刻研究

注意:1、2、3键是死亡指针,请为舰队编组的时候一定要按CTRL+4―0键,及选择4―0键,千万千万别按1、2、3键,否则的话,你要重启游戏了!

五:无限人口,即使你建造船的图标为红色时,也别管它,一直点你要造的船就好了!会一直无限的造下去,配合B:立刻制造,你的舰队会像捅了马蜂窝一样!不过家园2的难度和你的舰队数量有关,如果你造得太多的话,下关你会看到敌军的数量,那是铺天盖地、漫山遍野……

另:此修改器版本仅在家园2 1.0版本下测试通过,1.1版本还未来得及测试!

二、请问有没有可以用在家园2 高达版的修改器(可以修改威力的)

不用升级也可以改的,没出1.1补丁前就有方法

好久没玩,试一试

首先找到“persist*.lua(*代表关卡数)”,该文件应该在“Homeworld2

\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。然后用windows的记事本或其他编辑软件打

开这个文件。在里面找“RUs=”这个命令,然后写上你所希望的数值即可。

修改船只

首先找到“persist*.lua(*代表关卡数)”,该文件应该在“Homeworld2

\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。然后用windows的记事本或其他编辑软件打

开这个文件。找到任何包含你船只的命令行,比如“Hwr_Bomber”,对其进行修改。[举例,你可以将

Bomber改成“AssulteCorvette”,那么,再进入游戏,你原来的***(bomber)就变成了一架战斗巡洋

舰(AssulteCorvette)。同理,你可以修改你现有的任意船只]

兵种名称,类型,造价,克制对象,受制于……

侦察机(Scout),战机,350,无,所有其它作战部队

拦截机(Interceptor),战机,500,所有战机,护航艇、护卫舰、主力舰

***(Bomber),战机,550,护卫舰、主力舰及其子系统,战机、护航艇及克制战机的护卫舰

炮艇(Gunship),护航艇,625,所有战机,护航艇、护卫舰、主力舰

脉冲艇(Pulsar Gunship),护航艇,625,护航艇、护卫舰,主力舰

布雷艇(Minelayer),护航艇,800,主力舰,护航艇、主力舰

漫步者(Mover),护航艇,200,护卫舰,鱼雷舰

鱼雷舰(Torpedo Frigate),护卫舰,700,护航艇、护卫舰(需升级),***、驱逐舰

炮舰(Flak Frigate),护卫舰,700,战机,主力舰

离子舰(Ion Frigate),护卫舰,700,护卫舰、主力舰,***、驱逐舰

捕获舰(Marine Frigate),护卫舰,700,主力舰,***、护卫舰

防御场舰(Defense Field Frigate),护卫舰,1250,无(纯防御型舰船),***、护航艇

航空母舰(Carrier),主力舰,2000,无,***、主力舰

驱逐舰(Destroyer),主力舰,2000,护卫舰、主力舰,***、战列舰

船坞(Shipyard),主力舰,3200,无,***、主力舰

战列舰(Battle Cruiser),主力舰,4000,主力舰、护卫舰,***

枪塔(Gun Platform),炮台,300,战机,护卫舰、主力舰

离子炮台(Ion Beam Platform),炮台,300,护卫舰、主力舰,战机、护航艇

1.得到所有任务

首先找到“playercfg”文件,该文件应该在“Homeworld2\Bin\Profiles\Profile”这个目录下。

然后用windows的记事本或其他编辑软件打开这个文件。

在里面找“maxmission= x”这个命令,然后将“x”替换为15,就可以得到所有任务了。

2.得到更多船只

首先找到“persist*.lua(*代表关卡数)”,该文件应该在“Homeworld2

\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。

然后用windows的记事本或其他编辑软件打开这个文件。

加入以下参数:

{

tactic= 1,

type= Hgn_Destroyer,

subsystems={家园2

{

index= 0,

name= HGN_DES_ENGINE,

},家园2

},

buildjobs={

},

size= 1,

shiphold={

},

name=,

teamColourHandle= 17,

hotkey= 67108928,

},

at the end before

},

},

},

RUs= ***,

}

(这样你就得到一艘驱逐舰,当然你还可以更换名字得到其他船只,或者多重复制,以得到更多的相同船

只……)

这是我的游戏记录中的一个[persist9.lua]

PersistantData={

Research={

[1]={

name="InstaAdvancedFrigateTech",

progress= 1,

},

[2]={

name="SensorsDowngrade1",

progress= 1,

},

[3]={

name="SensorsDowngrade2",

progress= 1,

},

[4]={

name="SensorsDowngrade3",

progress= 1,

},

[5]={

name="AssaultCorvetteEliteWeaponUpgrade",

progress= 1,

},

[6]={

name="AttackBomberEliteWeaponUpgrade",

progress= 1,

},

[7]={

name="SensorsBackToNormal1",

progress= 1,

},

[8]={

name="SensorsBackToNormal2",

progress= 1,

},

[9]={

name="SensorsBackToNormal3",

progress= 1,

},

[10]={

name="InterceptorMAXSPEEDUpgrade1",

progress= 1,

},

[11]={

name="AttackBomberMAXSPEEDUpgrade1",

progress= 1,

},

[12]={

name="ResourceCollectorHealthUpgrade1",

progress= 1,

},

[13]={

name="ResourceControllerHealthUpgrade1",

progress= 1,

},

[14]={

name="MothershipHealthUpgrade1",

progress= 1,

},

[15]={

name="RepairAbility",

progress= 1,

},

[16]={

name="MothershipMAXSPEEDUpgrade1",

progress= 1,

},

[17]={

name="GunTurretHealthUpgrade1",

progress= 1,

},

[18]={

name="AttackBomberImprovedBombs",

progress= 1,

},

[19]={

name="InterceptorMAXSPEEDUpgrade2",

progress= 1,

},

[20]={

name="AttackBomberMAXSPEEDUpgrade2",

progress= 1,

},

[21]={

name="PlatformIonWeapons",

progress= 1,

},

[22]={

name="ResourceCollectorHealthUpgrade2",

progress= 1,

},

[23]={

name="IonTurretHealthUpgrade1",

progress= 1,

},

[24]={

name="GunTurretHealthUpgrade2",

progress= 1,

},

[25]={

name="IonTurretHealthUpgrade2",

progress= 1,

},

[26]={

name="ImprovedTorpedo",

progress= 1,

},

[27]={

name="TorpedoFrigateHealthUpgrade1",

progress= 1,

},

[28]={

name="AssaultFrigateHealthUpgrade1",

progress= 1,

},

[29]={

name="AssaultFrigateMAXSPEEDUpgrade1",

progress= 1,

},

[30]={

name="IonCannonFrigateHealthUpgrade1",

progress= 1,

},

[31]={

name="IonCannonFrigateMAXSPEEDUpgrade1",

progress= 1,

},

[32]={

name="TorpedoFrigateMAXSPEEDUpgrade1",

progress= 1,

},

[33]={

name="AssaultCorvetteHealthUpgrade1",

progress= 1,

},

[34]={

name="AssaultCorvetteMAXSPEEDUpgrade1",

progress= 1,

},

[35]={

name="PulsarCorvetteHealthUpgrade1",

progress= 1,

},

[36]={

name="PulsarCorvetteMAXSPEEDUpgrade1",

progress= 1,

},

[37]={

name="Gr**iticAttractionMines",

progress= 1,

},

[38]={

name="CarrierHealthUpgrade1",

progress= 1,

},

[39]={

name="CarrierMAXSPEEDUpgrade1",

progress= 1,

},

[40]={

name="ScoutPingAbility",

progress= 1,

},

[41]={

name="SensDisProbe",

progress= 1,

},

[42]={

name="AssaultCorvetteHealthUpgrade2",

progress= 1,

},

[43]={

name="AssaultCorvetteMAXSPEEDUpgrade2",

progress= 1,

},

[44]={

name="PulsarCorvetteHealthUpgrade2",

progress= 1,

},

[45]={

name="PulsarCorvetteMAXSPEEDUpgrade2",

progress= 1,

},

[46]={

name="DamageMoverTech",

progress= 1,

},

[47]={

name="MothershipHealthUpgrade2",

progress= 1,

},

[48]={

name="MothershipMAXSPEEDUpgrade2",

progress= 1,

},

[49]={

name="MothershipBUILDSPEEDUpgrade1",

progress= 1,

},

[50]={

name="CarrierHealthUpgrade2",

progress= 1,

},

[51]={

name="CarrierMAXSPEEDUpgrade2",

progress= 1,

},

[52]={

name="CarrierBUILDSPEEDUpgrade1",

progress= 1,

},

[53]={

name="ResourceControllerHealthUpgrade2",

progress= 1,

},

[54]={

name="DestroyerTech",

progress= 1,

},

[55]={

name="ScoutEMPAbility",

progress= 1,

},

[56]={

name="TorpedoFrigateHealthUpgrade2",

progress= 1,

},

[57]={

name="TorpedoFrigateMAXSPEEDUpgrade2",

progress= 1,

},

[58]={

name="AssaultFrigateHealthUpgrade2",

progress= 1,

},

[59]={

name="AssaultFrigateMAXSPEEDUpgrade2",

progress= 1,

},

[60]={

name="DefenseFieldFrigateShield",

progress= 1,

},

[61]={

name="DestroyerHealthUpgrade1",

progress= 1,

},

[62]={

name="DestroyerMAXSPEEDUpgrade1",

progress= 1,

},

[63]={

name="ECMProbe",

progress= 1,

},

},

TeamColours={

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName="DATA:Badges/Hiigaran.tga",

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0,

0.92500,

0.52100,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0,

0.92500,

0.52100,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.90000,

0.90000,

0.90000,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.90000,

0.90000,

0.90000,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

1,

0,

0.00000,

},

badgeTexName="DATA:Badges/Relic.tga",

baseColour={

0,

0,

0,

},

stripeColour={

1,

1,

1,

},

},

{

trailColour={

0.50000,

0.50000,

0.50000,

},

badgeTexName="DATA:Badges/Relic.tga",

baseColour={

0.50000,

0.50000,

0.50000,

},

stripeColour={

0.70000,

0.70000,

0.60000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName="DATA:Badges/Hiigaran.tga",

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0,

0.92500,

0.52100,

},

badgeTexName="DATA:Badges/Hiigaran.tga",

baseColour={

0,

0.92500,

0.52100,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.90000,

0.90000,

0.90000,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.50000,

0.50000,

0.50000,

},

badgeTexName="DATA:Badges/Relic.tga",

baseColour={

0.50000,

0.50000,

0.50000,

},

stripeColour={

0.70000,

0.70000,

0.60000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName="DATA:Badges/Hiigaran.tga",

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0,

0.92500,

0.52100,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0,

0.92500,

0.52100,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0,

0.92500,

0.52100,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0,

0.92500,

0.52100,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.50000,

0.50000,

0.50000,

},

badgeTexName="DATA:Badges/Relic.tga",

baseColour={

0.50000,

0.50000,

0.50000,

},

stripeColour={

0.70000,

0.70000,

0.60000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName="DATA:Badges/Hiigaran.tga",

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.50000,

0.50000,

0.50000,

},

badgeTexName="DATA:Badges/Relic.tga",

baseColour={

0.50000,

0.50000,

0.50000,

},

stripeColour={

0.70000,

0.70000,

0.60000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName="DATA:Badges/Hiigaran.tga",

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.50000,

0.50000,

0.50000,

},

badgeTexName="DATA:Badges/Relic.tga",

baseColour={

0.50000,

0.50000,

0.50000,

},

stripeColour={

0.70000,

0.70000,

0.60000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName="DATA:Badges/Hiigaran.tga",

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName="DATA:Badges/Hiigaran.tga",

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.50000,

0.50000,

0.50000,

},

badgeTexName="DATA:Badges/Relic.tga",

baseColour={

0.50000,

0.50000,

0.50000,

},

stripeColour={

0.70000,

0.70000,

0.60000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName="DATA:Badges/Hiigaran.tga",

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.92100,

0.75000,

0.41900,

},

badgeTexName="DATA:Badges/Vaygr.tga",

baseColour={

0.90000,

0.90000,

0.90000,

},

stripeColour={

0.10000,

0.10000,

0.10000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName="DATA:Badges/Hiigaran.tga",

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName="DATA:Badges/Soban.tga",

baseColour={

0,

0,

0,

},

stripeColour={

1,

0,

0,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName="DATA:Badges/Soban.tga",

baseColour={

0,

0,

0,

},

stripeColour={

1,

1,

1,

},

},

{

trailColour={

0.50000,

0.50000,

0.50000,

},

badgeTexName="DATA:Badges/Relic.tga",

baseColour={

0.50000,

0.50000,

0.50000,

},

stripeColour={

0.70000,

0.70000,

0.60000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

},

badgeTexName="DATA:Badges/Hiigaran.tga",

baseColour={

0.36500,

0.55300,

0.66700,

},

stripeColour={

0.80000,

0.80000,

0.80000,

},

},

{

trailColour={

0.36500,

0.55300,

0.66700,

三、家园2六项属*修改器如何使用

家园2六项属*修改器是一款可以修改家园2游戏内角色属*的工具。使用它,玩家可以轻松地调整角色的生命值、魔法值、**力、防御力、速度和暴击率等六项属*,从而获得更好的游戏体验。

使用家园2六项属*修改器需要遵循以下步骤:

首先,玩家需要下载并安装家园2六项属*修改器。安装完成后,打开修改器并启动家园2游戏。在游戏中,选择要修改的角色,并记录下该角色的ID或名称。

接下来,在修改器中输入角色的ID或名称,并选择要修改的属*。例如,如果玩家想要增加角色的**力,他们可以在修改器中选择“**力”选项,并输入希望增加的具体数值。

完成这些步骤后,玩家只需点击修改器中的“应用”按钮,即可完成属*的修改。在游戏中,玩家可以立即看到修改后的效果。

请注意,使用家园2六项属*修改器可能会违反游戏的使用协议或政策,并可能导致账号被封禁或其他不良后果。因此,在使用修改器之前,请务必了解并接受可能的风险。

此外,虽然修改器可以带来一定的便利和乐趣,但过度依赖它可能会降低游戏的挑战*和乐趣*。因此,建议玩家在使用修改器时要适度,并保留一定的游戏挑战*。

总之,家园2六项属*修改器是一款功能强大的工具,可以帮助玩家轻松调整角色属*,提升游戏体验。但在使用时,玩家需要谨慎考虑可能的风险和后果,并适度运用修改器,以保持游戏的挑战*和乐趣*。

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